![]() Stat tables can be found on the notes page.īelow are explanations about their use by the game: This will force the game to select Charmander as the main character, and then to change it into the desired Pokémon before the first cutscene. Note that this code should be enabled before finishing the personality test. They can be used as the main character by using the cheat codes below, in which the "?" corresponds to the relative Pokémon ID code. The graphics and dialogue assigned to these Pokémon are used for various game mechanics, but they can't be fought or recruited by any means thus, all their data goes unused. In addition, there is a duplicate of Rayquaza's portrait in the files, stored separately from the used one. The Japanese in the graphic corresponds to Skarmory's Japanese name. This is a placeholder portrait found in Skarmory's data. They would later become selectable as the partner in the remake. ![]() Since Meowth, Psyduck, Machop, Cubone, Eevee, and Skitty cannot be selected as the partner, certain portraits have been left unused and cannot be displayed normally without the use of starter modifier codes. Leaving the room (after disabling the cheat code) will send the player to in front of the Makuhita Dojo entrance. The background music is the same as the one used for Makuhita Dojo mazes. If the room is accessed before saving Magnemite, these NPCs will be absent. When talked to, they will both give a red "Unregistered dialog script" line. There are two Pokémon NPCs in this room: a Noctowl and a Gulpin, respectively. Also, it is possible to walk on the table, but not on the stairs present on the right. The Japanese label "仮マップ" on the lower part of the map means "provisional map". ![]()
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